#include "colors.inc" // The include files contain #include "stones.inc" // pre-defined scene elements camera { location <0, 2, -8> look_at <0, 2, 0> } light_source { <4, 5, -8> color White area_light <5, 0, 0>, <0, 0, 5>, 5, 5 } light_source { <-4, 5, -8> color White area_light <5, 0, 0>, <0, 0, 5>, 5, 5 } box { <-1, 0, 1>, // Near lower left corner < 1, 2, 5> // Far upper right corner texture { pigment { color Yellow } } rotate y*20 // Equivalent to "rotate <0,20,0>" } sphere { <0, 2.5, -1>, 0.5 texture { pigment { color Pink } } } plane { y, -1 pigment { color White } }